Do you think you can import a small infobox template for games pages? I just need basic information like release date, developers, platforms, series, and where to buy it. It would be used on all games articles and should be unintrusive.
There's some design issues with the template I'll need to know how to apply HTML to specific sections of it without breaking the syntax. So I'll need it to be aligned to the right of the page, have a border over it, and have the text bolded (the Released, etc.).
I know the HTMl/CSS codes but my ineptitude with templates means I can't properly implement them.
The point of the wiki isn't to be neutral - it's to inform and to amuse, much like The Cutting Room Floor does. Of course the style isn't trying to ape TV Tropes - TV Tropes does that on its own.
I also have no idea what you mean by show and not tell. This isn't a work of fiction. We're not describing worlds over here - we're describing gameplay and all of the elements that it entails. That's why there's nothing on story, graphics, etc.
I don't know the cutting room floor.
I compared to tv tropes since you listed that as inspiration.
By "show don't tell", I mean that the article felt like it was explaining in complete detail what it meant by "has microtransactions" rather than giving a larger picture and letting the reader understand what it means.
I don't know how to alter that sentence so it's more general. Microtransaction examples are pretty specific, and I don't want to remove too much information.
I'll see how other people get along with their writing styles, too.
I also don't want to be the sole writer for a while. Can you ask around TF2 spots for some help on the article (social networks etc).? You can pretty much refer them to me, while I make editing guides.
Hi. I just wanted some ideas about how to get some users attracted to this project once I get the TF2 article up (the first one, which displays all that I want to with the project). I also want to know what you think about the potential for this Wiki. I think it has a lot, like Tvtropes, but it might be hard to get users past the "price of admission" (learning how to edit). I suppose I just need to make good content. What do you think?
I think it depends on how you style the articles. If you use something similar to tvtropes (which is fairly easy to edit), i.e. where each game has only basic information and links to pages with more complex information, then you should see a fair number of people being able to edit.
I think you should clarify on the main page about what users should add, to guide people's contributions.
Good content is a must if you are trying to get people interested. I'm still not entirely clear on the scope of this wiki, but content pages should help that.
I think it depends on who you're going to ask. Many contributors do things specific to that wiki, but could use unrelated skills as gamers. If you find someone who you think would be especially useful (good at documentation/administration/knows a lot of games), ask them.
Thanks for joining up with the Wiki so early. I want to apologise for the mess, but in all honesty this is probably what it's gonna look like for two weeks.
I'm setting up the foundations so that users like you can actually star editing the site, rather that waiting on me to kick my rear in gear and tell you what to do.
The best advice I can give to you at this moment is not to do anything of much significance until I'm at least comfortable with letting people take a crack at it. I know that the whole point of a wiki is to let everybody edit it, but right now it's in no state to be released to the masses.
Your current template is now standard implementation. It will save me quite a bit of labor with categorising, and I imagine it will be useful to any other users as well.
Also, because of this I'm implementing a contribution credit policy so that users with significant edits on a page/template/otherthing can be noted at the bottom of a page. Based on the type of Wiki this is, I'm imagining it will work out splendidly.
If you check the main page I have a list of To-dos. Do you have any feedback on that?
CSS is hard, try to avoid formatting until necessary. I tend to like to have templates, because they save work, not because they look nice/consistent.
Similarly, documentation is useful in retrospect, not so much during the setup period.
I'd suggest trying to get some stronger content pages, either a game analysis or at least a structure for a game analysis -- since that's the major way new users can contribute.
I think that Team Fortress 2 is a great example of what I expect out of game pages, so I'll start on that page first. It will document characters, weapons, and maps, and it will demonstrate the basic ideas used for all of those affairs. So once I get that up and running we'll attract a swarm of people
What do you think of the image licensing templates? They can be found under the category:templates, but they aren't organised into subcategories. I want to make sure they cover the gamut.
The reason the stars change are for variety. If it's distracting to users, then I can make it consistent.
The license does allow code to be taken from another wiki if I attribute, but to avoid that it would be nice to have something original.
I don't want to go into licensing yet though, and when I do I want it to be simple. The TF2 wiki example is good, though the way it's written is a bit confusing because it seems to be made up of other templates - something I want to avoid.
Perhaps you could draft something up if you have nothing better to do? The TF2 templates are well-designed, except I want them to be not dependant on other templates.
I'll be away for a few hours, so you could revert those template edits or I can do it in 3 hours.
Another template suggestion: Since the pages are categorized, they could be put in a page with sub headers (what now is A, B, C (the first letter of the page) becoming 0, 1, 2, 3 (the number of stars). You can see what I mean at my sandbox